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	<title>James MatheComments for James Mathe</title>
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	<link>http://www.jamesmathe.com</link>
	<description>Entrepreneur, Publisher, Designer</description>
	<lastBuildDate>Wed, 15 May 2013 16:47:12 +0000</lastBuildDate>
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		<title>Comment on Courting a Game Publisher &#8211; DO&#8217;s and DON&#8217;Ts by Alex Churchill</title>
		<link>http://www.jamesmathe.com/courting-a-game-publisher-dos-and-donts/#comment-695</link>
		<dc:creator>Alex Churchill</dc:creator>
		<pubDate>Wed, 15 May 2013 16:47:12 +0000</pubDate>
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		<description><![CDATA[Fantastic tips / insights. Thanks very much!]]></description>
		<content:encoded><![CDATA[<p>Fantastic tips / insights. Thanks very much!</p>
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	</item>
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		<title>Comment on Please Don&#8217;t Pee in the Sandbox! by James Mathe</title>
		<link>http://www.jamesmathe.com/please-dont-pee-in-the-sandbox/#comment-641</link>
		<dc:creator>James Mathe</dc:creator>
		<pubDate>Mon, 13 May 2013 18:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=349#comment-641</guid>
		<description><![CDATA[Too many on the market makes them a turn off for publishers.]]></description>
		<content:encoded><![CDATA[<p>Too many on the market makes them a turn off for publishers.</p>
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		<title>Comment on The Enlightened Path to Virtual Popularity by James Mathe</title>
		<link>http://www.jamesmathe.com/the-enlightened-path-to-virtual-popularity/#comment-640</link>
		<dc:creator>James Mathe</dc:creator>
		<pubDate>Mon, 13 May 2013 18:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=286#comment-640</guid>
		<description><![CDATA[Chandrakant, I have a consulting company that does that at http://www.KickinItGames.com and there is a fee for it. Prices are on the website.]]></description>
		<content:encoded><![CDATA[<p>Chandrakant, I have a consulting company that does that at <a href="http://www.KickinItGames.com" rel="nofollow">http://www.KickinItGames.com</a> and there is a fee for it. Prices are on the website.</p>
]]></content:encoded>
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		<title>Comment on The Enlightened Path to Virtual Popularity by Chandrakant Deshpande</title>
		<link>http://www.jamesmathe.com/the-enlightened-path-to-virtual-popularity/#comment-637</link>
		<dc:creator>Chandrakant Deshpande</dc:creator>
		<pubDate>Mon, 13 May 2013 15:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=286#comment-637</guid>
		<description><![CDATA[To, Mr. James Mathe,
   I am Chandrakant Deshpande from India. I did contact you before regarding selling my board game to a USA based publisher. If I send you details about my board game and my project, will you inform me details about Kick starting my project, including project cost, my own investment needed, possibility of acquiring angel investment, etc.

   Regards,
 Chandrakant Deshpande,]]></description>
		<content:encoded><![CDATA[<p>To, Mr. James Mathe,<br />
   I am Chandrakant Deshpande from India. I did contact you before regarding selling my board game to a USA based publisher. If I send you details about my board game and my project, will you inform me details about Kick starting my project, including project cost, my own investment needed, possibility of acquiring angel investment, etc.</p>
<p>   Regards,<br />
 Chandrakant Deshpande,</p>
]]></content:encoded>
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		<title>Comment on Please Don&#8217;t Pee in the Sandbox! by Ian S.</title>
		<link>http://www.jamesmathe.com/please-dont-pee-in-the-sandbox/#comment-636</link>
		<dc:creator>Ian S.</dc:creator>
		<pubDate>Mon, 13 May 2013 15:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=349#comment-636</guid>
		<description><![CDATA[...what&#039;s wrong with Deckbuilding games?]]></description>
		<content:encoded><![CDATA[<p>&#8230;what&#8217;s wrong with Deckbuilding games?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Please Don&#8217;t Pee in the Sandbox! by marguerite cottrell</title>
		<link>http://www.jamesmathe.com/please-dont-pee-in-the-sandbox/#comment-561</link>
		<dc:creator>marguerite cottrell</dc:creator>
		<pubDate>Fri, 10 May 2013 18:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=349#comment-561</guid>
		<description><![CDATA[and in big bold print,
THINK LONG AND HARD, DO YOU REALLY NEED TO MAKE THAT DECK-BUILDER?!?]]></description>
		<content:encoded><![CDATA[<p>and in big bold print,<br />
THINK LONG AND HARD, DO YOU REALLY NEED TO MAKE THAT DECK-BUILDER?!?</p>
]]></content:encoded>
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		<title>Comment on The Enlightened Path to Virtual Popularity by Billy</title>
		<link>http://www.jamesmathe.com/the-enlightened-path-to-virtual-popularity/#comment-550</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Thu, 09 May 2013 00:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=286#comment-550</guid>
		<description><![CDATA[It might be noteworthy to list if they cost money for reviews (Dice Tower, Undead). Also, Drive Thru does not do Kickstarter reviews.]]></description>
		<content:encoded><![CDATA[<p>It might be noteworthy to list if they cost money for reviews (Dice Tower, Undead). Also, Drive Thru does not do Kickstarter reviews.</p>
]]></content:encoded>
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		<title>Comment on Myth Busters – Kickstarter Referrer Page? by Stonemaier Games &#187; Kickstarter Limitations and How to Work Around Them</title>
		<link>http://www.jamesmathe.com/myth-busters-kickstarter-referrer-page/#comment-547</link>
		<dc:creator>Stonemaier Games &#187; Kickstarter Limitations and How to Work Around Them</dc:creator>
		<pubDate>Sun, 05 May 2013 18:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=227#comment-547</guid>
		<description><![CDATA[[...] Referrer Trackbacks: As James Mathe discusses here, Kickstarter is not built to give you accurate referral information. Which is unfortunate, because [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Referrer Trackbacks: As James Mathe discusses here, Kickstarter is not built to give you accurate referral information. Which is unfortunate, because [...]</p>
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	<item>
		<title>Comment on Courting a Game Publisher &#8211; DO&#8217;s and DON&#8217;Ts by James Mathe</title>
		<link>http://www.jamesmathe.com/courting-a-game-publisher-dos-and-donts/#comment-543</link>
		<dc:creator>James Mathe</dc:creator>
		<pubDate>Fri, 03 May 2013 02:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=172#comment-543</guid>
		<description><![CDATA[Thanks for the comment Bruno!  Most publishers I talked to don&#039;t want to see a prototype till they are really interested and at that time they expect that the rug will not get pulled out from under you. I guess the best answer is just ask the publisher if it&#039;s ok to send the prototype to others. They can&#039;t tell you know unless they agree to give you an answer in a reasonable time on your game.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comment Bruno!  Most publishers I talked to don&#8217;t want to see a prototype till they are really interested and at that time they expect that the rug will not get pulled out from under you. I guess the best answer is just ask the publisher if it&#8217;s ok to send the prototype to others. They can&#8217;t tell you know unless they agree to give you an answer in a reasonable time on your game.</p>
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		<title>Comment on Courting a Game Publisher &#8211; DO&#8217;s and DON&#8217;Ts by Bruno Faidutti</title>
		<link>http://www.jamesmathe.com/courting-a-game-publisher-dos-and-donts/#comment-542</link>
		<dc:creator>Bruno Faidutti</dc:creator>
		<pubDate>Fri, 03 May 2013 02:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesmathe.com/?p=172#comment-542</guid>
		<description><![CDATA[Great article, and I agree with all of it  - except one item, but since it&#039;s an important one, I&#039;d state it :
&quot;Don&#039;t send copies of the same prototype to multiple publishers&quot;

Given that most publishers, even after receiving a prototye they asked for, can wait one year or more before giving an answer, sending prototypes to only one at a time means that you accept to wait for years before your game can be published - and often it&#039;s obsolete or out of fashion before this time. I think sending to three or four pulishers at once is always acceptable, providing they lnow about it. I&#039;m sure several of my games would never have found a publisher if I had waited for a definitive answer from one before sending the prototype to another.]]></description>
		<content:encoded><![CDATA[<p>Great article, and I agree with all of it  &#8211; except one item, but since it&#8217;s an important one, I&#8217;d state it :<br />
&#8220;Don&#8217;t send copies of the same prototype to multiple publishers&#8221;</p>
<p>Given that most publishers, even after receiving a prototye they asked for, can wait one year or more before giving an answer, sending prototypes to only one at a time means that you accept to wait for years before your game can be published &#8211; and often it&#8217;s obsolete or out of fashion before this time. I think sending to three or four pulishers at once is always acceptable, providing they lnow about it. I&#8217;m sure several of my games would never have found a publisher if I had waited for a definitive answer from one before sending the prototype to another.</p>
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